![]() ![]() ![]() Therefore, going with 2 hit glyphs (just as the DPS do), 4 crit and 2 crit power glyphs is beneficial for solo content, as well as for build flexibility (a healer will be able to use support abilities such as Kill Blind to Expose / Debilitate reliably without glancing). It is not necessary to have 5 crit glyphs for healing, since there is no content that pressures healers so much that additional glyph would be important. Apply this logic to your own items and gear sets in case it is different. ![]() The head talismans should be glyphed with the second cheapest and/or fastest glyph to make, which in this case is the red intricate level 20 hit glyph. The weapons should then be glyphed with the glyph that is the fastest and/or the cheapest to make, which is in this case, the red intricate level 1 hit glyph. Due to how the gear sets are designed, the slots that are the most used are, in this order: weapons > head talismans > the rest. ( note: recent data suggests an intricate yellow 20 accurate is actually enough) E17 requires 2 hit glyphs: 1 red intricate 20 and 1 red intricate 1 are enough to cover the hit requirements and cost 0 imbuers. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |